package game.objects.nonstaticObjects;

import engine.game.Manager;
import engine.graphics.TextureManager;
import game.entity.Skeleton;

public class SkeletonModel extends AIModel {

	private static final long serialVersionUID = 1L;

	private static final int WIDTH = 26, HEIGHT = 57;
	
	public SkeletonModel(Manager m, int x, int y) {
		super(m, x, y, WIDTH, HEIGHT, new Skeleton());
		EntityModel.loadEntityAnimations(this, this.getClass());
	}

	public void render(){
		TextureManager.bindTextureForClass(this.getClass()); 
		super.render();
	}

}
